Beginning of Day 6

Yesterday was all about projectiles.  By the end of the day I almost had arrows fully functional - the NPCs choose firing positions and shoot at you, the arrows get animated between frames, etc., the only missing piece is actually hitting anything with the arrows.

Today I'm going to finish that, and then focus on increasing the variety of spells, enemies, and associated strategies and tactics.  Projectiles are important to making the basic "block the enemies" strategy more dangerous and complex to execute.  Hopefully I can also build some good spells with them (in time.)

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