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One Way Out [7drl]
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Devlog
End of Day 7
March 10, 2018
by
skarl
It's done. I changed my mind about doing a pure "see how long you can last" system - it seemed like it would require a lot more scaffolding (high score tables, competition) to be at all satisfying, s...
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Beginning of Day 7
March 10, 2018
by
skarl
Yesterday was: finishing projectiles/arrows moving all player damage over to the bleeding/blood system rather than health/hitpoints adding the "stoneskin" spell for temporary immunity from arrows (mig...
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Beginning of Day 6
March 09, 2018
by
skarl
Yesterday was all about projectiles. By the end of the day I almost had arrows fully functional - the NPCs choose firing positions and shoot at you, the arrows get animated between frames, etc., the...
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Beginning of Day 5
March 08, 2018
by
skarl
Yesterday, it took a few hours to get the firewall spell fully working, with consumable "arcane fuel" on the tiles, burning NPCs that it hits, making them avoid walking into it, etc. After that, I pu...
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Beginning of Day 4
March 07, 2018
by
skarl
Yesterday I did some GUI stuff: switched the sidebars to be just HTML divs instead of drawn to canvas cells like the map implemented mouseover tracking and redrawing (for future use in e.g. targeting...
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Beginning of Day 3
March 06, 2018
by
skarl
Yesterday I created some basic variety in NPC types and weapons, improved the map gen a bit, and added some basic event logging...
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Beginning of Day 2
March 05, 2018
by
skarl
Yesterday I got basic NPC spawning and movement working, via Dijkstra Maps. I've started on the side panels for displaying status, stats, menus, etc...
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Beginning of Day 1
March 04, 2018
by
skarl
got upload to itch.io figured out, uploaded test (just ascii rendering of simplex noise rocks)...
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7drl 2018 - started at 10:00am [UTC+8] Sunday
March 04, 2018
by
skarl
Working title is "One Way Out"...
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